Hi all, I'm getting started with this project today. I'm having strange, sporadic timeout issues.
Here's an example game: https://2016.halite.io/game.php?replay=ar1478884304-2510894612.hlt
3 of the 4 players time out at the same time. Is this an issue with the server-side environment?
Additional timing questions:
- In 2011 Ants challenge, the server provided an interface to check how much time was left in a turn, so that you could stop AI processing without timing out. Does such a thing exist here?
- At the end of the game, does the server send a signal to indicate that it's over? Or does it simply kill the thread/process?