A few questions about matchmaking logic, because the current process doesn't seem efficient for identifying "true" skill.
- When / how often is a game scheduled? I see clusters of games played within periods of a few minutes and sometimes an hour or more between games.
- What are the parameters to the Elo model / what does the expected distribution of "points" look like?
- What determines the number of players in a given game, and how did you adjust the standard Elo model for games with more than two players?